Go To Fusion Settings

I have been using DaVinci Resolve Fusion for a few years now and each project requires different settings to speed up the workflow. In this article I will go through my favourite settings for DaVinci Resolve Fusion.

In the hours I spend watching YouTube tutorials on fusion I still find it unusual that almost every single one starts on the edit page. Unless you are working with the media in an edit you can start straight inside the fusion page.

Dragging any node to the node graph will automatically create a comp based on your settings. DaVinci Resolve Fusion is integrated into the whole application so some of the settings are taken from the preferences, whilst others are taken from the project settings. You can also fine tune your Fusion experience further with the underutilized fusion settings.

Being Organized

Setting the pipes to orthogonal helps with keeping the flow clean. Open the Fusion page and in the top menu select “Fusion > Fusion Settings > Flow”.

You can change the “Pipe Style” to “Orthogonal” and select save. NB: DaVinci Resolve usually requires a restart for any settings to be made default.

When building a composition you can also use an “Elbow” in a pipe to create a joint. This is useful when the node graph is busy and you have multiple outputs from an individual node. Holding down “alt” and clicking on the pipe will create the elbow.

To further improve the way the nodes are laid out I always have the option “Arrange to Grid”, “Arrange to Connected” and “Auto Arrange” selected. These settings will auto align nodes to the grid which is visible behind the flow, and align nodes to the nodes they are connected too. This makes for a more aesthetic view of the composition.

The image below is the result of setting the arrange options.

Default Animation Settings

AnimCurves was introduced to DaVinci Resolve, this makes creating animated graphics more flexible. AnimCurves will calculate parameters based on the comp length, frame rate and resolution. It also makes easing an absolute breeze.

As I have started using Anim Curves a lot, I am in the process of converting all my previous titles to anim curves. I set the default animate control to Anim Curves. This offers a slight speed advantage but doesn’t have any disadvantages as you can still add keyframes and expressions to controls. If I wanted to animate the font size I just right click and select the top option of “Animate” from the context menu, AnimCurves is an option in the same context menu, except it under the “Modify With” option.

Right click on any control and select animate will add the AnimCurve modifier.

Animate is the 1st option

Modify with X,Y Path

Another default animate option I always use is X,Y Path. The Centre position controls in almost every node has both X & Y coordinates. When animating, 99% of the time I want to control the X or Y path and even add AnimCurves to either or both, something you can not do with Centre Position unless you use an expression.

Simplified Copy Names

You can change the way fusion names nodes, when you copy and paste a node it will append _1 to the node name. However this also happens when you add a new tool of the same type. Selecting Use Simplified Node Names will clean things up a bit. Instead of a new tool have the _1 suffix it will have a unique name. For example copying and pasting a text node will have text_1 as the name. Whereas adding a new text node will have consecutive numbers, Text1, Text2, Text3 etc.

Controlling The Inspector

This is a huge time saver! You can control what happens to the view of each node in the inspector. The default is only the selected node will display in the inspector, you have the “pin” icon to pin that nodes controls in the inspector. However you can do so much more!

There are several options which I change based on what I am creating. Scroll over for an explanation.

  • Auto Control Open
  • Auto Control Hide
  • Auto Control Close Tools
  • Auto Control Close Modifiers
  • Auto Control Advance
  • Show Controls For Selected
  • Limit

Limit is powerful as this allows you to keep the limit number of controls in the inspector. This is ideal for rigging and pick whipping.

Viewer Options

When animating text I usually want it to start offscreen or I want to see a mask controls on the edge of the canvas. The viewer options allows you to change viewer settings independently. I change the margin around the canvas and when I select the “Fit” zoom options I get some extra space around the canvas in the viewer.

Add 5% margin around each individual viewer.

More Soon….

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